Officers
2009 / 2010
President: Ken
Wood
Secretary: Jenny
May
Tournament Secretary: Mary Fowke
Treasurer:Peter
Drake
House Convenor: Jan Godfrey
Committee:
Pam Harding, Kay Jackson, Cheryl Jones, Terry
Kavanagh, Tim Marwick, Marie Parsons, Jane Pouw, Dorothy Smith
'C' Points Officer:
Dick Lynn
Honorary Auditor: Dick
Lynn
Rules for Competition
Within the Club players shall be graded
as follows:
"A" Grade Players - Players holding 6,000 or
more ‘C’ points as at 1 January.
"B" Grade Players - Players holding less than
6,000 ‘C’ points as at 1 January.
THIS DOES NOT RESTRICT ANY PLAYER OF EITHER GRADE FROM PLAYING IN ANY
SESSION.
MONDAY EVENTS:
To be eligible to win a prize for a Monday pairs event both players must
be “B” grade. No "A" grade player shall be eligible
to win a prize, exceptions being for Mixed Grade, Founders’ Ladder
and Teams events. The New Member Pairs event must include one “B”
grade player and at least one person who has completed the 2009 Upper
Hutt Bridge Club lessons
THURSDAY EVENTS:
For all Thursday events, with the exception of the Teams events, two competitions
will be conducted simultaneously. The "A" grade competition
shall be open to all grades. The "B" grade competition shall
be open to "B" grade only. The Committee may, at its discretion,
designate some events as Mixed Grade. In the event of a "B”
grade player(s) winning the event outright (i.e. beating all "A"
grade players) there shall be no "B" grade prize awarded.
“B” grade players playing in a Thursday teams event shall
be eligible to win prizes. “A” grade players shall not be
eligible to win a prize in Thursday “B” grade competitions.
FRIDAY EVENTS:
All players playing in Friday events are eligible to win prizes regardless
of their grading. The Committee may at its discretion designate a particular
event for a particular grade.
ELIGIBILITY:
(a) Club Pairs, Junior Pairs, Friday Pairs:
The competition will be played with the same
partner over 7 to10 sessions with the best 7 sessions to count. A partnership
does not necessarily have to play the full 7 sessions to win.
(b) Founders’ Ladder:
i) The competition will be played over a total
of 8 to 10 sessions with the qualifying number of sessions to count being
two less than the total number of sessions programmed for the year.
ii) A player does not necessarily have to play the full number of sessions
to win.
iii) A player should play with a different player every session to be
eligible to win a prize.
iv) If a player plays with the same partner on more than one occasion,
only the first score will count.
Note: Monday Night Founders’ Ladder:
i) There is no limit to the number of sessions a “B” grade
player may play with an “A” grade player.
ii) Monday night Founders’ :ladder must be won by the top “B”
grade player.
iii) A special prize will be made to the “A” grade player
who plays with a different “B” grade player for a total of
two sessions less than the total sessions programmed for the year. The
highest score will win the prize.
(c) Two Session Pairs Events:
i) Two Session Pairs Events:
No substitutes are allowed for Club Pairs, Junior Pairs, Friday Pairs
and Two Session Pairs events.
ii) Three and Four Session Pairs Events:
One substitute will be allowed on one occasion.
iii) For Teams Events, one substitute will be allowed on two separate
occasions.
If substitutes are used they must be eligible players for the event, otherwise
the pair or team become ineligible to win the event.
(d) Teams of Four – IMPS Scoring:
i) Partnerships within the Team cannot be changed during a match but may
be changed between matches at the preference of the Team. For Monday Night
Teams of Four, entries may consist of two “B” grade players
and two “A” grade players. Partnerships must consist of a
“B” grade player and an “A” grade player.
ii) Should four “B” grade players wish to form a team, this
is quite acceptable.
The same partnership may win only one pairs event
over the year. To be eligible, second or subsequent events must be played
with a different partner. (Exceptions are for Club Pairs, Junior Pairs
and Friday Pairs). Similarly, a particular team may win only one Teams
event. To be eligible for a prize in Club competitions any combination
of players must comprise financial members of the Club. .
Scoring
For all Pairs and Founders’ Ladder
events winners will be determined by the player or pair with the
highest accumulated percentage score over the entire event
Conduct and Etiquette
The Laws of Duplicate Contract Bridge 2007 apply to
all Club play. Players should maintain at all times a courteous attitude
towards their partners and opponents. They should carefully avoid any
remarks or action that might cause annoyance or embarrassment to another
player, or might interfere with the enjoyment of the game. Every player
should follow uniform and correct procedure in calling and playing, since
any departure from correct standards may disrupt the orderly progress
of the game.
The following are considered to be breaches
of propriety:
(a) The use of different designations for the same call by a partnership.
(b) Any indication of approval or disapproval of a call or play.
(c) Indication of the expectation or intention of winning or losing a
trick that has not been completed.
(d) A comment or act during the auction or play drawing attention to the
number of tricks required to make or defeat a contract.
(e) Volunteering information that should be given only in response to
a question.
(f) Looking intently at any other player during the auction or play, or
at another player's hand for the purpose of seeing his/her cards, or observing
the place from which s/he draws a card. (But it is not improper to act
on information acquired by inadvertently seeing an opponent’s card.)
(g) Varying the normal tempo of bidding or play, for the purpose of disconcerting
the other players.
(h) Leaving the table needlessly before a move is called.
As a matter of courtesy, a player should
refrain from:
(a) Paying obviously insufficient attention to the game (as when a player
obviously takes no interest in his/her hand, or fraudulently requests
a review of the auction).
(b) Making gratuitous comments during the play as to the auction or the
adequacy of the contract.
(c) Detaching a card from his/her hand before it is his/her turn to play
or playing a card from dummy out of turn.
(d) Arranging cards played to previous tricks in a disorderly manner,
or mixing his/her cards before the result of a deal has been agreed to.
(e) Making a claim or concession of tricks if there is any doubt as to
the outcome of the deal.
(f) Prolonging play unnecessarily for the purpose of disconcerting the
other players.
(g) Summoning the Director in a manner discourteous to him or the other
contestants
(h) Should a player disagree with a Director’s decision when he
has been called to rule on an infringement, said player has the right
to appeal but play at the table must continue according to the Director’s
decision. From the moment a Director makes his decision the player has
thirty minutes to advise the Director that an appeal will be lodged.
Partnership agreements
It is improper to convey information to a partner by
means of a call or play based on a special partnership agreement, whether
explicit or implicit, unless such information is fully and freely available
to the opponents (see Law 40)
It is not improper for a player to violate an
announced partnership agreement, so long as his/her partner is unaware
of the violation (but habitual violations within a partnership may create
implicit agreements, which must be disclosed). No player has the obligation
to disclose to the opponents that s/he has violated an announced agreement.
If the opponents are subsequently disadvantaged i.e. by drawing a false
inference from such violation, they are not entitled to redress.
When explaining the significance of partner’s call or play in reply
to an opponent's inquiry (see Law 40), a player should
disclose all special information conveyed through the partnership agreement
or experience; but she/he need not disclose inference drawn from general
bridge knowledge and experience.
It is improper for a player whose partner has given a mistaken explanation
to correct the error immediately or to indicate in any manner that a mistake
has been made. She/he must not take any advantage of the unauthorised
information so obtained. She/he is under no obligation at any later time
to inform the opponents that the explanation was erroneous. If a player
subsequently realises that his/her own explanation was erroneous or incomplete,
she/he should immediately call the Director (who will apply Law
21 or Law 40(b)).
Hesitations
A long pause or hesitation before bidding, particularly
if the bid is a pass, may be regarded as unauthorised information given
to a partner. The Director will give an adjusted score if it is judged
that the partner’s action was modified by the hesitation.
Directors Duties
THE DIRECTOR SHALL BE AT THE CLUB 15 minutes
before play is due to commence.
Minimum number of boards required for Maximum C points is 20. Minimum
number of tables for the awarding of C points is 2 full tables.
Between 11-19 boards 1/2 C points are awarded.
(Feed-ins: ALWAYS AN EVEN NUMBER IN TOTAL)
If feed-ins are required:
Odd numbers of tables - even number of feed-ins into last table.
Even number of tables - odd number (X boards per table) of feed-ins into
last table and one (X boards per table) of feed-ins into the table having
the number of half the number of tables being played. For example, if
only one board is being played per table, then there should be only one
board on any mid-point feed-in table. If there are two boards per table,
then there should be two boards on the mid-point feed-in table and so
on.
Check that any feed-ins are at the correct
tables and that they are controlled by competent players.
Before play commences announce:
(a) The number of tables being played:
(b) The number of boards being played:
(c) The fact that for any infringement, the Director must be called.
Ensure that Phantom is at N/S Table 4, the exception being with 111/2
Tables and 24 boards, Phantom should be at Table 12.
Check the Phantom at all skips.
When called for an infringement, make
certain of the infringement and then read the appropriate rule(s) from
the Rule Book. Do not rely on memory -ensure that all players understand
the rule and your ruling which should be given confidently. If possible
remain at the table to ensure that the ruling is followed.
From time to time, ensure boards are progressing
correctly. Patrol the room to ensure that play and ethics are according
to the rules.
Allow reasonable time for the play of
each board - approximately 7 minutes for the first board and any feed-ins
and 6 1/2 to 7 minutes for each subsequent board.
If a pair is consistently slow, warn them,
after a reasonable number of boards, that if they continue to be slow
they will be penalised. Once a warning has been given, the penalty must
be invoked if slow play continues and if, in your opinion, it is warranted.
Movements
Odd number of tables:
When EW have finished play at the table immediately before the one at
which they started, divide the number of feed-ins by two, and play the
resulting number of further rounds. Then ask EW to subtract their current
table number from the number of tables in the room plus one, and move
to the result. Play a further number of rounds equal to half the number
of feed-ins.
Even number of tables, no feed-ins:
Play a number of rounds equal to half the number of tables, then
ask EW to skip one table. Boards move normally. Continue to play until
EW have played at their initial table again.
Even number of tables, feed-ins:
As for odd number of tables. Remember to include the midpoint
table feed-ins in your calculations.
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